Marinero › Points of sail

Interactive diagram · free

Points of sail, explained

A point of sail is the angle between the boat and the wind. From dead into the wind outwards: the no-go zone (in irons), close-hauled at about 45°, close reach, beam reach at 90°, broad reach, and a run with the wind astern. Change the angle and you change the sail trim, the speed and how the boat feels.

Tap any point around the clock, or the no-go zone at the top — the boat turns and trims its own sails, same as the Module 2 course illustration.

The points of sail, one by one

No-go zone · 0–32°
In irons. Sails flap, boat stops. Nobody sails here.
Close-hauled · ~45°
As close as she goes. Sheets hard in, heeled, wet and fast-feeling.
Close reach · ~60–75°
Sheets eased a touch. Still upwind, more comfortable.
Beam reach · ~90°
Wind on the side, sheets half out. Usually the fastest, always the nicest.
Broad reach · ~120–150°
Wind over the quarter, sheets well out. Easy miles.
Run · ~180°
Wind behind, boom right out. Calm-feeling, slow, watch for a gybe.

The no-go zone

A sailing boat cannot sail straight at the wind. Inside roughly 45° either side of the wind the sails stop generating lift, they flog, and the boat slows to a stop — in irons. To get somewhere upwind you zig-zag: close-hauled on one tack, then turn the bow through the wind and go close-hauled on the other. That turn is a tack; turning the stern through the wind, going downwind, is a gybe.

True wind and apparent wind

True wind is the wind over the water — what you would feel at anchor. As soon as the boat moves it makes wind of its own, and what you feel on deck is the two combined: apparent wind. It sits further forward than the true wind and is usually stronger, which is why a beam reach feels windier than the forecast and a run feels almost calm. Sails are trimmed to the apparent wind; courses are planned on the true wind.

This is also why the point of sail readout above is a teaching tool rather than an instrument: it works in true wind angles, the clean version of the picture, which is exactly how the course teaches it before adding apparent wind on top.

What crew actually do at each angle

Upwind — close-hauled and close reach

  • Sheets in hard, telltales streaming.
  • Sit on the windward rail, out of the boom's arc.
  • Expect spray and heel. It is normal.
  • Watch for the helm pinching — the sail luffs and the boat slows.

Downwind — broad reach and run

  • Sheets well out; the boat feels flat and quiet.
  • Rig a preventer if you are running deep.
  • Never stand in the boom's path.
  • An accidental gybe is the real risk here, not the wind strength.

Common questions

What are the points of sail?

The points of sail are the boat\u2019s angles to the wind: the no-go zone (in irons) straight into the wind, then close-hauled, close reach, beam reach, broad reach and finally a run with the wind behind you. Each one has its own sail trim and its own feel.

How close to the wind can a boat sail?

About 45 degrees off the true wind on a typical charter yacht. Anything closer is the no-go zone: the sails stop working, they flap, and the boat slows and stops — sailors call it being in irons.

What is the difference between true wind and apparent wind?

True wind is the wind over the water — what you would feel standing still. Apparent wind is what you actually feel on deck: the true wind combined with the wind of the boat\u2019s own movement. It is always further forward and usually stronger, and it is the wind you trim the sails to.

Which point of sail is fastest?

A beam reach — wind on the side, sheets about halfway out — is usually the fastest and most comfortable on a cruising boat. Straight downwind feels calm but is slow, because the boat is running away from its own wind.

How do you sail somewhere upwind?

In zig-zags. You sail close-hauled on one tack, turn the bow through the wind — a tack — and sail close-hauled on the other, repeating until you get there. Downwind you gybe instead, turning the stern through the wind.

Related: the boat & wind explorer for port and starboard and windward and leeward, the knot guides, and the free sailing test.

Know the answer before the captain asks.

10 modules, 330+ cards, ad-free. Wind and points of sail is module two — and it is free to start.